by Richard Baker | Apr 15, 2019 | Patch Notes
Added – [Cuyi] Server; check client version to restrict access when running a different version Added – [Adam] Vehicle; modular truck sound, made it drivable in the vehicle demo Added – [Ben] Item; medkit Added – [Ben] Menu; background music...
by Richard Baker | Apr 15, 2019 | DOTI News, HQ News
This week is chock full with truckloads of health and juicy goodness! Greetings Survivor! Time to find what’s new in the wonderful world of ‘Day of the Infected’. Survival Mode Fear not, by popular request, Med Kits are here! Med Kits will heal you for 25...
by Richard Baker | Apr 8, 2019 | DOTI News, HQ News
Another fun packed week of tweaks, fixes and continued development…so let’s get to it! Build Updates and fixes The eagle-eyed amongst you may notice a small change in the HUD markers that indicate the current active ‘hill’ in ‘King of the Hill’ mode....
by Richard Baker | Apr 1, 2019 | Patch Notes
Added – [Ben] DOTIBuilder; support for remote profiling: https://docs.unity3d.com/Manual/ProfilerWindow.html, launch options for local development builds (batched) Added – [Ben] Spawn Manager; re-added support for clearing zombies (or gameobjects) by id...
by Richard Baker | Apr 1, 2019 | DOTI Blog, HQ News
It’s time to use your head, duck down and take one to the knee! Yes folks, it’s new build week with lots of new and juicy additions to enjoy! NOTE: The new build is currently only available on the ‘Development Branch’. For instructions on changing branch visit: HQ...