by DayOfTheInfected | Feb 26, 2019 | Patch Notes
Added – [Adam] Added FMOD, set up engine sounds in the demo scene (not final yet) Added – [Ben] ClientCharacter; friendly fire (players can no longer hurt team-mates) Added – [Cuyi] Set team skin on gear selection Added – [Cuyi] Add falloff to...
by DayOfTheInfected | Feb 26, 2019 | Patch Notes
Added – [Adam] Footsteps & gun sounds: done Added – [Adam] Implemented hitmarker sounds Added – [Ben] SkyboxAmbientLighting; now uses a prefab with set children to handle lighting; child lights are configured with a % of the set keyed values...
by DayOfTheInfected | Feb 26, 2019 | Patch Notes
Added – Animations; new character animations (WIP) Added – Character; ik support Added – TeamManager; player skins are now set if the ‘SetPlayerSkins’ property is set to true in the GMB Added – SkyboxAmbientLighting; fake ambient...
by DayOfTheInfected | Feb 26, 2019 | Patch Notes
Added – Animations; new character animations (WIP) Added – Character; ik support Added – Animations; new weapon animations Added – WeaponMod; defines a weapon mod Added – Weapon; support for rarity based weapon mods Added – Audio;...
by DayOfTheInfected | Feb 26, 2019 | Patch Notes
Added – cursor showing & client side fixes (player can no longer shoot themselves) Added – Character; hit markers (Chilli & Adam) Changed – Character; now performs bullet hit operation Changed – Character; disabled hit markers Fixed...
by DayOfTheInfected | Feb 26, 2019 | Patch Notes
Added – CharacterCombat; client side hit detection! Added – WeaponScopes; new weapon scopes (Chilli) Added – POI; capture origin; allows you to define an override for the capture radius origin point Added – GameModeComponent; a HUD marker can...