Added – Animations; new character animations (WIP)
Added – Character; ik support
Added – Animations; new weapon animations
Added – WeaponMod; defines a weapon mod
Added – Weapon; support for rarity based weapon mods
Added – Audio; setup support for master audio
Added – CharacterAnimator; now plays reload SFX
Added – TeamManager; GetTeam; returns a team via a given index / team id
Changed – Character; OnBulletImpact; now uses DPS based damage model
Changed – Weapon; damage is now dps,
Changed – CharacterCombat & CharacterAnimator; support for weapons states (checking, mag remove, mag insert, round loading and cocking)
Changed – CharacterCombat; attempting to reload while your weapon is fully loaded, or you have no ammo, will prompt a ‘check’ of the barrel animation
Changed – Weapon; added remainder of mods to the GetPossibleMods method
Changed – 1_ConnectionSplash; reduced intro video volume by 50%
Changed – Character; exposed movement properties to inspector
Changed – Character; name tags & hud markers are no longer part of the character prefab
Changed – GameModeBehaviours; teams are now checked via their teamId
Changed – TeamManager; now synchronises with the Synchroniser_TeamManager
Changed – Synchroniser_TeamManager; now handles player team sycnrhonisation between server and client
Changed – Bugger; can now pass log severity
Changed – SkyboxAmbientLighting; can now set cycle time for effect, and blend duration
Changed – Character Animator; light assault rifle now shares the heavy assault rifle animation
Fixed – CharacterCombat; one-on-one reloading now generates a new nested transaction id; solves issues where nested transaction aren’t executed as they are seen as dupes
Fixed – ClientCharacter; wouldn’t initialise HUD
Fixed – UI; missing sprites on radial menu
Fixed – Particles; missing sprites on particle effects (FX volume 1 pack)
Fixed – UI; would throw an unhandled error if a canvas prefab wasn’t assigned
Fixed – Menu; removed duplicate audio listener
Fixed – Animations; combat smg ready animation would indefinitely loop all frames
Fixed – Character; damage model updated with new rig, audio components referenced missing SECTR scripts
Removed – Old folders and files
Removed – FXHandler; redundant
Removed – Sectr
Removed – Old character model
Removed – TeamMember; now handled by the TeamManager