Added – EntityDamageModel; support for bone based damage model: https://i.gyazo.com/379e1673505194616061291deb4242b0.png
Added – BallisticsManager; net rewind functionality (latency compensation)
Added – Server; headless asset stripping (decreased publication size & server side performance improvements)
Added – UI; options for navigation UI (editor)
Added – TeamConfig; player skin property
Added – POI; spawn radius; determines what spawn points nearby are affected by the POI
Added – SpawnPoint; add, remove and set runtime spawnable teams
Added – GameModeComponent; base class for all game mode components; implements the IGameModeBehaviour interface
Changed – Character; will now attempt to spawn on a team spawn point if part of a team, else will divert to a standard player spawn
Changed – Whiplash_Winter; capture points are now capturable
Changed – PerkManager; reduced health regeneration by 50%
Changed – Health; reduced armour efficiency by 50%
Changed – GameModeCanvas; lowered game mode scores (UI)
Changed – POI; removed icon property as it’s now set through the HUD component
Changed – CharacterUI > NameTag; now handled by entity
Changed – IGameModeBehaviour; Update > UpdateTick; avoid conflict with monobehaviour Update on GameModeComponents
Fixed – Health; set health not called for clients
Fixed – CharacterCamera; lost crosshair sprite reference
Fixed – Spawner; not being able to pickup all items
Fixed – FX; bullet impact fx missing sprites
Fixed – Skybox; missing materials / textures
Fixed – Entity; added null check for name tag
Fixed – SpawnAI; nullreferenceexception when game mode ended
Fixed – BallisticsManager; would lose reference to ballistics settings
Fixed – SpawnManager; would throw an error if no team spawns were found

Fixed – Weapon; now uses player controller radius instead of capsual collider
Fixed – CharacterCamera; player could occlude itself
Fixed – POICapture; players couldn’t capture POI
Removed – MultiTerrainEditor, EpicLookBoxEffects scripts